Andreas Pero
Game Design / Technical Design
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Alpine Survival is a game I was tasked with creating as a solo Unity project.
The concept for the game was that it is designed as a Survival. The player is a Wolf. The player's goal is to hunt for food, and eat to gain strength, hunting large targets would be a risk versus reward, the player would grow exponentially, but would run the risk of dying. All scripts, and Visual effects used were made by me using the built-in Unity editor. The Sound effects used, are edited clips used from royalty free sound files. The models used within the game were assets downloaded from the Unity store. |
Bousting is a game I developed alongside three other members, for a Game Jam event held at Edmonton Digital Arts College with the theme "waves".
The concept of the game is a Local Multiplayer competitive game. Each Player's goal is to ram the underside of the other's Boat. To create opportunities to win; They must use the Cannon on the Ship to create waves in the water to lift the other Player and expose the underside. I was an additional programmer for the Game, and was tasked with Player Inputs (Movement, shooting, and aiming), Hit Registration (Damage values, and Hitboxes), and Knockback effects on the Boats. |
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CyberSiegeVR is a Virtual Reality game designed for the HTC-Vive.
The concept behind this game is the idea of a reverse tower defense game, where the player must control their minions to take down enemy defenses and break their way through the gates to finish the game. I took part in the development of the game through programming. I designed the pathing for the platform, as well as object highlighting, and Cannon rotation. |